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Pokémon Go uses little data, but it's still a big drag on mobile networks
Pokémon Go, as one of the most popular mobile games ever released, is a fascinating test case for observing just how taxing a single app can be for an entire network's performance. In an analysis of a small European telecom performed by California-based networking company Procera Networks, Pokémon Go was accessed by about 7 percent of the total 2 million users over a three-hour period. Those sessions were found to take up only a small amount of bandwidth in comparison to other apps like Facebook and Spotify. However, because the app was being used by such a large number of users simultaneously, it resulted in adverse affects on network performance.