Dexmo exoskeleton glove lets you touch and feel in VR

As much as we enjoy virtual reality these days, there's still the occasional urge to fiddle with virtual objects using just our hands. If all goes well, the upcoming Manus VR glove will be the first to unwrap our hands from controllers, but it'll only provide tactile feedback, meaning you still won't be able to feel the shape nor physical properties of virtual objects. This is where Dexmo comes in: This mechanical exoskeleton glove tracks 11 degrees of freedom of motion and offers variable force feedback for each finger. To put it simply, you'll be able to realistically squeeze a rubber duck in the VR world. Better yet, this seemingly clunky glove claim to be lightweight and also runs wirelessly "for a relatively long time."

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